Kitty in the Box 2.0 introduces Adventure Mode, and you can play it before anyone else.

When we released Kitty in the Box, the idea was almost embarrassingly simple. A cat. A box. Get the cat in the box.
We weren’t sure anyone would care.
People did. Twelve years on, players are still landing that cat in that box, some of them people who started playing as kids and are now sending us bug reports. Every one of those messages is a reason we kept going.
Today we’re announcing the biggest thing we’ve ever added to the game.
Introducing Adventure Mode
Adventure Mode isn’t a level pack. It’s a different way to play.
- A new cat, based on a real black cat named Swag!
- New box types that change how each run plays out
- Reworked controls, rebuilt from the ground up to feel better in your hands
- Fresh level design with real progression
- Enemies, each of them brings an unique challenge.
One early tester described it as “kitty shuffleboard,” which is the best summary we’ve heard and we’re keeping it.
Play it before it’s public

Enter your email and we'll send your TestFlight invite. iPhone and iPad only for now.
Why we rebuilt the controls
This is the change longtime players will notice first, and the one we went back and forth on the most.
The original hold-down control scheme is muscle memory for anyone who's played for years. But it was also the single biggest thing new players bumped into. So Adventure Mode uses a new scheme built for the new mechanics.
If you're a veteran who misses the classic feel: we hear you, and an option to switch back is in the settings menu.
Help us finish it
The beta is open now, and it's genuinely a beta, we want to know what's broken, what's confusing, and what's fun.
Testers get the build early, a direct line to us, and real influence over what ships. The feedback from the first round has already changed the game.
On Android? Sign up anyway, we'll tell you the moment there's something to play.
What's next
Adventure Mode is the beginning of what 2.0 becomes, not the end of it. Where it goes depends partly on what testers tell us over the next few weeks.
Twelve years in, and we're still just trying to get a cat into a box. Thanks for being here for it.
— Kurt Founder & Creative Director, Mokuni Games

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