
Twelve years ago we put a cat in a box and hoped someone would care. Today, the biggest update in the game’s history is live.
What’s in Adventure Mode
Adventure Mode is a new way to play: one long run that keeps changing as you go.
- Phases that build on each other. Each stage adds one new thing and gives it room to breathe before the next one arrives.
- Enemies. An eagle circles overhead and telegraphs its dive, so a sharp player can always dodge. Get hit and your sardines spill loose.
- A flock worth chasing. Pigeons drop in from the sky, and hunting them down is part of the run and part of your missions.
- The cow. Bouncing off it can launch you somewhere great or get you into trouble. That’s your call now.
- The Sand Clock. Grab it to slow time and line up the shot you’d otherwise miss.
- A bonus round with three stars laid out as a route, and no way to lose your run in it.
- An Adventure leaderboard on Game Center and Google Play Games. Your high score finally has somewhere to live.
The controls: our hardest call
This is the change longtime players will notice first, and the one we went back and forth on the most.
The classic hold-and-slide is pure muscle memory for anyone who has played for years. But it was also the single biggest thing that tripped up new players. Adventure Mode is fast and asks for precision, and the old scheme kept getting in the way.
So we rebuilt the touch controls from scratch.
We also heard from a lot of you during the beta, and you were right: nobody should lose the feel they grew up with. If you prefer the original controls, there’s a legacy toggle in the settings menu. One tap and it’s the game you remember.
Everything else in 2.0
- Missions with new rewards, plus a 7-day login reward you can see coming.
- A redesigned shop, and a cleaner, modernized look throughout the game.
- Russian language support, and Chinese now works properly on Android. It never did before, and we’re sorry it took this long.
- Launch price on Remove Ads: $0.99 through October 7. Sardine packs remove ads too.
Thank you, beta testers
To everyone who joined the TestFlight beta and sent us bug reports, screen recordings, and blunt opinions: this update is better because of you. Several things in today’s build exist, or work, only because someone took the time to write in.
What’s next
2.0 is the start of this chapter, not the end of it. Where Adventure Mode goes next depends a lot on what you tell us over the coming weeks. Reply to any of our emails, leave a review, or find us on Discord through the link in the game.
Twelve years in, and we’re still just trying to get a cat into a box. Thanks for being here for it.
Kurt
Creative Director, Mokuni Games

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